Jewel Craft
description
 In Jewel Craft, learn the ancient art of cutting gems and creating unbelievably intricate pieces of jewelry! Along the way, follow the adventures of a young apprentice gem-cutter as he becomes a master jeweler celebrated throughout the kingdom. See the beauty within as you carefully choose stones to create brightly colored and delicate pieces, or relax in challenge mode and practice creating gems. It's a challenging and beautiful new turn on match-three gameplay! It's Jewel Craft!
requirements
• OS: Windows XP, Windows Vista • Memory: 512 MB • DirectX: 7.0 or later • CPU: P1.6 GHz • Video: 32MB 3D Video Card
users comments
• "very fun and different! a very fun match 3 or more type game. Its none like I've seen before anyway. you have to flip blocks to make a certain color gem. you also have to match a certain amount of the same color depending on the size of the gem that is needed for what the King or Queen wants. You make small, large, and other sizes to complete the peice you are making. there are also power ups to help you along the way. I really enjoyed this one. It is worth the download and purchase. :)" - hpotternut • "A shining game where BLING is KING! It's getting pretty crowded in the Jewelery department of match-3 games, but Jewelcraft brings in a fresh new approach, with balanced gameplay and no-nonsense objectives. There have been many attempts at breathing new life into the match-3 genre, not that anyone would stop playing them, but taking it up a notch is a delicate task best left in the hands of Merscom craftsmen. Many have thrown burgers, animals, physics, fairies, bricks, candy, pirates and other things at match-3, but it's the gameplay that needed a refresh. The single tile cell has been re-thought as a rotating cube, offering 6 colors possibilities of for each tile/cell. From there, the size of your match will not only grant you the proverbial "bonus points", but be integrated directly into the gameplay: by being converted into a jewel of proportional size. The size of the colored jewels required will be dictated by the piece of jewelry on which you are currently working, which you can consult with a magnifying glass with no screen change. It's quite clever, as everything has been thought out: any excess jewel matches will go towards your available power-ups to take you out of a possible jam. Best of all, the story mode is not timed. I've often had the attitude about match-3 that when you've played one, you've played most -- is a great download, I just hope that there's more levels than what was displayed on the progress screen." - bigpixels
< the scruffs | interpol: the trail of dr. chaos >
|